We are two MIT students who just published our physics-based puzzle game "Marble Drop" (http://www.marbledropgame.com) for iOS and Android (originally created for MakeGamesWithUs` MIT iOS games competition). The game has been a huge success in its first week, and we are now pushing the top of the App Store rankings in all of the relevant categories. At this point, we really have no idea what we should be doing as we try to grow our user base. We have been doing obvious things like talking to press, updating content, etc, but I suspect that there are a number of key strategies that are missing from our plan.
Do any HNers have advice on how we should spend our time and resources as we grow Marble Drop? Thanks in advance!
That app was languishing in the nether regions of the App Store until we got press on some Gawker properties at which point it absolutely exploded. It was then picked up by other outlets which only helped.
There's a million apps out there and media outlets are not going to talk about all of them, so the way we got that press was by making writing an article about us more valuable to them: we gave them something to give their readers. This was a $0.99 app (these were the days before it was clear that charging money up front for apps is not a viable strategy). We scheduled a weekend giveaway about a week out, emailed media about it, and they got to offer their readers more than just pointing out an app they might like, they got to give them a deal on it.
So, in my limited experience, a good way to get traction is through some combination the media (they have the eyeballs) and a deal (people love deals). And the best way to get the media to talk about you is to make talking about you more valuable to them.