Still, relating this to storytelling, I continue to believe that the single most terrifying moment in a video game, to this day, occurs in _Rescue at Fractalus_. Everyone I know has literally fallen backwards in their chair at that moment.
But since all the people I allude to are now old fogies, it would be interesting to see the reaction of someone a lot younger who went into the game unaware and played up to that point, a point integral to the gameplay, and to see if they instinctively do the right thing to address it.
> http://www.gamasutra.com/view/feature/189899/why_are_we_stil...
"LucasArts games have always had a special place in my heart; from Loom to Koronis Rift to Ballblazer and the Monkey Island series. [...]"