I see what you're saying. Basically have a jam that's less of a sprint and more of a marathon that encourages quality feedback and helps people iterate on their game long term and build polished games.
I started a weekly game jam in the Bay Area that's focusing on this goal, although I'm still unsure on whether or not it will be successful.
I started a weekly game jam in the Bay Area that's focusing on this goal, although I'm still unsure on whether or not it will be successful.