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If you were porting GL-based screensavers that were written a decade ago you'd probably be feeling the same way. You don't want to rewrite code that already works on an earlier version of the spec.


What earlier version? GL ES is NOT GL.


That's why it's bothering a lot of people that it has "GL" in the name at all.


Why? It's basically a subset of GL, what's wrong with that? It's a bit like complaining that XHTML Basic profile is incompatible with the full XHTML.


In a fashion, OpenGL ES is about as OpenGL as C# is C.




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