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> But even for iAP, yes 30% is very step but as a consumer I’m significantly more likely to spend money on an app published by a non-major company if I can use Apple as an intermediary

Such an odd take.

I begrudgingly use a Macbook for work - that is the laptop my employer issued for me. I pay for IntelliJ, because I think it is an excellent IDE.

Following your logic, Apple should somehow bite 30% of that yearly subscription, when in truth, I am a customer of JetBrains, not of Apple.

Your logic would be fine if, and only if, there was the option to buy the game outside of the AppStore, and you still chose to buy it through the AppStore. That proves you prefer going through Apple's channel and are their customer after all.

In the Steam case, especially for small/medium developers, there are multiple options to buy their games - I generally prefer GoG.



> Following your logic, Apple should somehow bite 30% of that yearly subscription, when in truth, I am a customer of JetBrains, not of Apple.

No, that’s not even remotely close to what I said or implied.

> In the Steam case, especially for small/medium developers, there are multiple options to buy their games - I generally prefer GoG.

Yes. The overwhelming majority still use Steam due to various rational reasons.

> Your logic would be fine if, and only if, there was the option to buy the game outside of the AppStore,

I never said that I think that Apple should have a monopoly on app distribution on their platform.




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