I wonder how many people still use Photoshop to create mocksups first and then move to HTML/CSS.
Ever since CSS3 became popular I create my mockups directly in HTML/CSS3.
I would say pretty much ever designer I know still use Photoshop to design first. I also know that the PSD to HTML businesses do HUGE turn over each year, so I think this is very much in demand.
The only time I don't use Photoshop is when I'm doing a super simple design (very flat, no graphics) but other than that I'm pushing pixels in Photoshop first before I jump into HTML & CSS.
It's still pretty prevalent. I'm currently consulting for a largish e-commerce site, and their creative department sends all their page designs over as PSDs.
If you're missing the UI for styling, you might try Fireworks.
The idea that Photoshop should be used as a layout tool is an unfortunate accident of history -- it was/is the household name for image manipulation as most designers and developers hit the web. But while it's good for raster/photo editing, sets of pixel layers doth not a good layout/design tool make.
Illustrator's a lot better for this. And Fireworks is made for web layout and screen graphics, has a great mix of vector and raster tools, and is evolving some really sophisticated export abilities including some of the CSS export facilities CSS Hat is doing.
Unfortunately, Illustrator is essentially abandonware at this point. It's so hobbled by design defects and other bugs that you're much better off with Corel Draw, even if you have to run it in a VM on a Mac.
Many (most?) vector-drawing applications let you select only the items that are fully enclosed by a selection rectangle. So if you wanted to select only the circles in that image, you'd need only to draw a selection rectangle around them.
Illustrator gives you no way to do this. Every shape that comes into contact with the selection rectangle (or even the path of the lasso tool) is selected. You can fire up Windows and do the whole thing in Corel Draw in the time you'll waste tediously clicking on everything in Illustrator.
In your example, why not select the non-circles with one rectangle select, then invert the selection by Shift-rectangle selecting everything?
As an aside, the lasso is a "direct selection" tool, operating on individual paths rather than shapes, not that this helps in your example. But it'd work well if I wanted to select, say, only the bottom side of your rectangle, for essentially the reason you dislike.
That works only in a simple example like this, where you can make contact with all of the undesired objects without making contact with the desired ones. This is almost never the case in a real-world illustration.
Here's their pitch: http://pitch.csspiffle.com/ Looks quite impressive. The idea is really not new, I've been waiting for more than 4 years now for a good HTML5 tool to go beyond Photoshop/Illustrator/Fireworks/Whatnot. I hope their app lives up to the pitch.
Two things from someone with 12 years in professional web design: Switch to Adobe Fireworks now before you get too used to Photoshop. And ignore all of the engineering advice here about jumping straight to CSS/HTML.
Good web design begins much earlier than Photoshop/Fireworks, and doesn't even move to the graphics/proof stage until you've made dozens of decisions beforehand that will influence your design (think business goals, marketing messaging, platform, audience etc.) HTML/CSS is almost one of the last steps in a complete web project.
Yeah, I would take this as a grain of salt like any other advice. Fireworks isn't necessarily better, either.
I would definitely create buttons or icons in Illustrator (but you still don't have to do that), and do a lot of everything else in Photoshop. You can try Fireworks and see if it's your cup of tea, but Photoshop definitely isn't going anywhere as far as standard practice for awhile, at least from what I've seen. I've worked with startups all over the country and top web development firms and still all I see is Photoshop/Illustrator.
Not to say Fireworks is bad or you shouldn't use it, but take it as a grain of salt and see what works best for you. It never hurts to learn new things.
1. an Illustrator-style object selection engine so you don't have to do that "right-click > pick layer from list" BS.
2. Multiple versions of one screen in a single file. Think collapsed/uncollapsed states of a form or all of the tabs of a form.
3. Small file sizes because it uses PNGs.
4. Ability to import PSDs and use style from PSD layers. Same with Illustrator files.
5. Customizable patterns UI so you can drag and drop custom buttons, etc.
6. Built in prototyping. Just click-through stuff using hotspots, but it's a good way to see if an interaction is going to be worth pursuing further or not.
> 1. an Illustrator-style object selection engine so you don't have to do that "right-click > pick layer from list" BS.
Ctrl/Cmd+click with Photoshop move tool automatically selects the layer that is under your mouse cursor raster. Not 100% Illustrator-style but less BS than selecting from lists.
I think getting better at CSS would be my only advice. I got better at it by doing tutorials on https://css-tricks.com/.
One other thing I do is try to make sure I complete my web design without having to use any image or Javascript. When you limit yourself in this way, you find ways to accomplish in CSS/CSS3 and get better at it eventually.