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This is such an incredible article on so many counts. I stumbled upon Ian Bogost when we were in the throes of the (then acerbic) "gamification" debate, and Foursquare was the undisputed toast of the interwebs. I've been following him since, and have found myself quite intrigued by the Cow Clicker story.

For me, the takeaway from the article isn't so ironic when you look at Game Development as any of the arts. And bear with the cliche, but save the odd exception, an artists' life is almost always a compromise between staying true to one's principles and courting mainstream appeal. Steven Wilson of Porcupine Tree, "perhaps the biggest rock band most people have never heard of", will certainly attest to this.



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