I work with software development since 2007, and concluded my master degree in computer science (with an emphasis in computer graphics) in 2015, Thesis deals with the real-time rendering of NPR (non-photorealistic) water simulated through particles systems, more specifically with SPH (smoothed particle hydrodynamics) for interactive systems like video games. You can check it out here: http://seer.ufrgs.br/index.php/jis/article/view/56147 (includes a video demonstration)
Remote: Yes
Willing to relocate: Yes, but it depends on where
Technologies: C#, C++, OpenGL, SQL Server, GLSL, HLSL. Learning Rust, JS and React.
Résumé/CV: https://www.linkedin.com/in/liordino/
Email: liordinoneto@gmail.com
I work with software development since 2007, and concluded my master degree in computer science (with an emphasis in computer graphics) in 2015, Thesis deals with the real-time rendering of NPR (non-photorealistic) water simulated through particles systems, more specifically with SPH (smoothed particle hydrodynamics) for interactive systems like video games. You can check it out here: http://seer.ufrgs.br/index.php/jis/article/view/56147 (includes a video demonstration)