Gen UI is meant to be design agnostic, the output is just the content and the form. It is on the implementation, agentic or human to make it look good.
I was pretty proud of my Game of Life & Wireworld implementations for the terminal, with half-character resolution o.o;
Guess I'll have to up my game and start work on Twin Cobra and Dune ][ clones.. now that I've seen it's possible..
Using sprites is clever :-) then I guess that's how these older games worked too.
Fair criticisms, I didn't even really want a homepage, just let the ssh speak for itself kind of thing.
I have spent quite a bit of time on getting that rendering engine in ssh, I don't think I've ever seen anyone get the quality of graphics on ssh so I thought it was unique.
Will do some more homepage clean up, and try to promote that product is the ssh game, not the homepage.
Got it to port kaparthys microgpt -> https://github.com/thomasdavis/bend-experiments/tree/main/mi...
muse did surprisingly well getting it to work, can't speak for the code quality.
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