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I gave it a spin using muse 1.3

Got it to port kaparthys microgpt -> https://github.com/thomasdavis/bend-experiments/tree/main/mi...

muse did surprisingly well getting it to work, can't speak for the code quality.


Well described the problem scope.

I wonder if harness-hooks + Jev (equivalents) could semantically lint for `sloppy_law` etc when ever they are edited


Beautiful!

:) thank you!

Awesome! doing similar things

ssh sshfighter.com

Been optimising an ssh ansi rendering engine for six months, starting to look great. Homepage is slop please forgive


Gen UI is meant to be design agnostic, the output is just the content and the form. It is on the implementation, agentic or human to make it look good.

design is the hard problem. i don't know what hard problem this is trying to solve here

I built sshfighter.com recently and pushed terminal graphics to the limit (with no kity)

You have to zoom out to get more pixels for it to look good (and press v to switch rendering engine if it starts off poor)

> ssh sshfighter.com

And instructions on how to do it are here -> https://github.com/thomasdavis/sshfighter.com/blob/main/docs...

(the homepage is ai generated, the real work is in the ssh server)


This is awesome. I did the same, sshwars.com [NSFW]. Mine is def not as graphic cool as yours but different game play.

OP: Amazing ascii world! I love old school terminal style everything.


Site down?


Uh.. that looks freakin' awesome. How?!


aha i've been hacking away at the terminal graphics over ssh for ages for months, the repo is fully open source.

the sprites aren't all the same size or as good as they could be but already spent too much $$ on sprites.

the sprites are just passed through algorithms that optimize for what text characters at different aspects would make them look good.


I was pretty proud of my Game of Life & Wireworld implementations for the terminal, with half-character resolution o.o; Guess I'll have to up my game and start work on Twin Cobra and Dune ][ clones.. now that I've seen it's possible..

Using sprites is clever :-) then I guess that's how these older games worked too.


would love to see what you build. i am working a ssh mmorpg, about to start working on the lore


I’m doing a ssh mush, vintage style.


Fair criticisms, I didn't even really want a homepage, just let the ssh speak for itself kind of thing.

I have spent quite a bit of time on getting that rendering engine in ssh, I don't think I've ever seen anyone get the quality of graphics on ssh so I thought it was unique.

Will do some more homepage clean up, and try to promote that product is the ssh game, not the homepage.


It's pretty fun, and you don't have to worry about auth and a bunch of other things.

Here is a doc on how to achieve the same kind of graphics -> https://github.com/thomasdavis/sshfighter.com/blob/main/docs...


I built "ssh sshfighter.com" recently, enjoy!


Mine's funky.nondeterministic.computer


So great =D


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