I would upgrade the ferry and make sure to get a high quality one given all the swell in the ocean already (most of bali had 6ft+ waves yesterday) and this incident. Not worth the risk.
I love this post because it goes well beyond "can I render 3d graphics on this device" and into "how can i play with the combo of art and rendering tech to get a nice looking scene on this device.
Hey brad. Love your blog's layout. The neon sign headings are so catchy! And I'm going through some tough times in my life, and I can totally relate how cathartic the process of 'creation' is. Thanks for sharing!
I'm glad it was helpful! Sorry you're going through some tough times :( Hope you can find a way through and find the support you need from friends and family. Share your creations would love to have a look!!!
I just found your blog yesterday reading up on the stories of how Warcraft and Starcraft were made!! Have been hacking on small games and a tool to build 3d environments for a while and get very inspired by hearing stories from back in the day. Thanks for making everything public. I really enjoy your writing.
For me.. the most interesting part of the whole Warcraft saga would be more discussions around the arguments/design decisions of.. "we should include ___."
For example... War2 stuck with two races (and introduced alliances w/ other races like elves) instead of adding new races. How did you get to that decision? did you do any prototypes? Was it just a pure argument? What did you find in the process?
That kind of behind the scenes design discussion is rarely surfaced (and often messy) but is as interesting (to me) as the technical decisions.
One more idea.. You've worked across great companies and great games. If you were going back now to your former self striking out to ship your first commercial game, what are the 3-4 pieces of wisdom you wish you'd internalized back then?